
Ilkka Paananen, CEO of mobile gaming giant Supercell, has called for the industry to embrace greater risk-taking to stay competitive. Speaking ahead of his participation in London Tech Week 2025, Paananen criticized the trend of companies relying on acquisitions rather than innovation, stating that this approach stifles creativity1. His comments come as Supercell prepares to launch Squad Busters, its first global release since 2018, while investing heavily in five new projects.
Strategic Shifts in Supercell’s Approach
Supercell’s revenue surged 77% to €2.8B in 2024, rebounding from a 6% decline in 20234. This growth stems from live-ops updates to Brawl Stars and strategic expansions into new genres like the co-op roguelite Project Rise. The company now operates three internal studios (Helsinki, US, Shanghai) and has invested in 15 external developers through its Spark Program1. Despite this, Paananen acknowledges the challenge of surpassing the success of Clash of Clans, which has generated over $10B lifetime revenue.
“Some companies resign themselves to buying hits rather than creating them. This stifles creativity,” Paananen stated in a recent industry critique2.
Cultural Emphasis on Controlled Failure
Supercell’s “cell” structure grants autonomous 10-15 member teams authority to cancel projects, exemplified by the termination of Clash Quest despite significant investment3. The company celebrates failed projects with champagne to reinforce risk-taking as a cultural value. This approach extends to hiring, where Supercell prioritizes passion and humility over experience, aligning with its core values of independence and ambition4.
Metric | 2023 | 2024 |
---|---|---|
Revenue | €1.77B (-6%) | €2.8B (+77%) |
EBITDA | €632M (-14%) | Not Disclosed |
Future Directions and Industry Impact
At London Tech Week 2025, Paananen will address European tech leadership and sustainability through the We Foundation5. Supercell’s current pipeline includes cross-platform development while avoiding what it terms “AAA pitfalls” – the bloated budgets and extended timelines plaguing traditional game studios1. The company’s performance suggests its risk-tolerant model may offer lessons for an industry grappling with slowing mobile gaming growth.
Key takeaways from Supercell’s approach:
- Autonomous small teams drive faster innovation cycles
- Celebrating failure reduces risk aversion
- Strategic patience allows multi-year development of hits
As Supercell prepares its first major launch in six years, the industry will watch whether Paananen’s advocacy for risk-taking yields another breakout hit or demonstrates the challenges of sustaining innovation in a maturing market.
References
- “With five new games in development, Ilkka Paananen outlines Supercell’s next chapter”, Mobilegamer.biz, 2025.
- “Supercell chief criticizes gaming industry for innovation stagnation”, Eulerpool, 2025.
- “Why Supercell celebrates failed games with champagne”, Pocket Tactics, 2025.
- “The Next Chapter”, Supercell CEO Blog, 2025.
- “London Tech Week 2025 Speaker Profile: Ilkka Paananen”, London Tech Week, 2025.